Pay special attention to the “hue” bar at the bottom. Let’s change the name of the enemy right away in “A”.Īfter that, go ahead and click the black and blue checkered square to select the monster art you’ve just imported. I will select the slime as it’s very common and thus lacks originality. Select a monster in the left which you won’t need in your game. This is the database for all the enemies in your game. Press F9 to access the database and go right ahead to the enemies tab. Now that you’ve imported your art, it’s time to add your monster to the database. This is why it is recommended to use your own art for your game as the style will remain consistent. A lot of RPG Maker users are mixing art from all kind of sources which doesn’t really fit well together. When importing some creatures in your game, try to use art which has a similar style. Every monster has different statistics and skills and learning to modify them to suit your game is very important.
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In the next section, I will explain how to further modify your monster.
Files with blue dots are original RPG Maker VX files. This is to indicate that the file was imported. Once you’re done selecting your file, click on “Open”.Īnd that’s it! You’ve imported your monster! Notice how the “dot” next to the file is red while the other ones are blue. This will allow you to browse on your computer. If you wish to, you may select a monster on the right and then click “preview” to have a look at your monster like so:Ĭlose the preview window and click on the button “import”. The “battlers” are what the monsters in your game actually look like when in combat.